I have three kids. Two of them are boys, and like a lot of kids their age, they love video games.
What’s been especially fun for me is that I actually enjoy playing video games with them. It’s one of those rare overlaps where everyone genuinely wants to be there.
One game that keeps coming back into our rotation is Killing Floor 2. It’s fast, cooperative, and easy to pick up for a quick session after dinner or before bedtime.
Unfortunately, playing online came with a big downside.
The Ping Problem
Some nights, the game was borderline unplayable:
- Enemies lagging or teleporting
- Shots not registering
- Everything feeling delayed and sluggish
After checking where we were connecting, it became clear that we were often landing on servers halfway across the world—sometimes in Europe or Russia. There’s nothing wrong with global gaming communities, but high ping absolutely kills the experience.
So I asked myself a simple question:
Why not host the server myself?
Why a Private Server Works So Well
Running a private server locally solved a lot of problems at once:
- Extremely low ping
- No random players joining
- Full control over difficulty and maps
- A predictable, kid-friendly environment
Even better, it turned out to be far easier than I expected.
A Quick Note on Killing Floor 3
Yes, Killing Floor 3 exists.
I do own a copy, but not multiple licenses for the whole family.
More importantly, Killing Floor 2 is still perfect for what we want:
- Mindless co-op fun
- Easy drop-in gameplay
- No heavy progression or long sessions
If you’re a parent looking for something quick and fun to play with your kids, KF2 still delivers.
What You Need
You don’t need anything fancy:
- An Ubuntu server (VM, bare metal, or cloud)
- Or a Docker-capable system
- About 40 GB of disk space
- Roughly 20–30 minutes
I ran this on an Ubuntu VM, but the same idea works in Docker or on a home server.
Installing the Server (The Important Commands)
1. Install Dependencies
On Ubuntu, start by installing the required 32-bit libraries and tools:
sudo apt update
sudo apt install -y lib32gcc-s1 lib32stdc++6 curl wget tmux
2. Download SteamCMD
SteamCMD is Valve’s command-line tool for installing dedicated servers.
mkdir ~/steamcmd
cd ~/steamcmd
wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xvzf steamcmd_linux.tar.gz
You should now see steamcmd.sh in the directory.
3. Install the Killing Floor 2 Server
This is the key command. It:
- Forces Linux binaries
- Logs in anonymously
- Downloads the KF2 server files
./steamcmd.sh \
+@sSteamCmdForcePlatformType linux \
+force_install_dir ~/kf2server \
+login anonymous \
+app_update 232130 validate \
+quit
This downloads about 30–40 GB, so give it a few minutes.
When it finishes, you should see folders like:
Binaries Engine KFGame
Running a Local-Only Server
1. Find Your Local IP
ip addr show | grep inet
192.168.1.214
2. Start the Server
2. Start the Server
From the server binaries directory:
cd ~/kf2server/Binaries/Win64
./KFGameSteamServer.bin.x86_64 \
KF-BurningParis?Game=KFGameContent.KFGameInfo_Survival \
-Port=7777 \
-QueryPort=27015 \
-Multihome=192.168.1.214 \
-NoSteamServer
What this does:
- -Multihome binds the server to your LAN IP only
- -NoSteamServer prevents public internet advertising
- The server stays entirely local
The first launch takes a minute or two while everything initializes.
Connecting to the Server
On the gaming PC:
- Launch Killing Floor 2
- Open the console (~)
- Run:
open 192.168.1.214:7777
That’s it. Instant connection. No lag.
Why This Was Worth It
The difference was night and day:
- Near-zero latency
- Smooth combat
- No frustration
- Just fun
Most importantly, it turned gaming nights back into something we all looked forward to instead of something we had to tolerate.
Final Thoughts
This wasn’t about building the “perfect” server or learning new tech for its own sake.
It was about removing friction and creating better shared experiences with my kids.
If you already have Ubuntu or Docker running somewhere, you can absolutely get this running in under half an hour—and the payoff is immediate